I rarely bother with curios because my inventory is going to be maxed out anyway.except on shorter apprentice runs where the return on the price isn't worthwhile due to less loot dropping on average. Used to always keep one in medium or longs, but even then I'd frequently not find it. I don't know if a key is still worth bringing now that secret rooms are less common. For other supplies, I do something like like: 2-4 holy water, 2-4 keys, 1 herb for Ruins 2-4 herbs, 2-4 bandages, 1-2 antivenom for Warrens (more antivenom is needed at Champion here), 2-4 antivenom, 1-2 herbs and 1-2 extra shovels for Weald 2-4 bandages, 2-4 herbs and 1-2 extra shovels for Cove. You need to be able to shrug off the damage and stress caused by 20 - 30 monsters that join a fight one after the other. Also herbs for cove, in case of coral or getting hit by those fiendish traps. Last updated: MaThe Farmstead is the Color of Madness DLC dungeon and it is a long, constant stream of monsters joining the fights with no breaks in between. Used to be 2/3/4 everywhere but it changed.īandages for non-apprentice cove runs, unless you've got a plague doctor. 2/3/4 for weald or cove, maybe 1/2/3 for ruins, and it seems warrens have almost given up on blockage checks. Literally half my inventory.ġ6 or so torches for a medium explore, 12 for a medium kill quest.Ģ0 torches for a long explore, 16 for a long kill. Before there were limits I'd do things like buy 90 food for a long mission.
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